I tried a bunch of different things: Uninstall and then reinstall, uninstall and then reinstall game and hit the “Stop Syncing”, restarting computer, using Xbox console to delete, using Xbox to install game on console to start new game. Searched online everywhere for a solution. 2708 (19.986): CHECK/REPORT PREVIOUS ERROR!!! Broken coroutine call chain:Ĭrt: +d_41 ONU: ThisFrame SNU: ThisFrameĬrt: +d_93 ONU: Monitor SNU: Time 00:00:00Ĭrt: +d_61 ONU: Monitor SNU: Time 00:00:00Ĭrt: +d_52 ONU: Monitor SNU: ThisFrame (Filename: currently not available on il2cpp Line: -1) UnityEngine.Debug:LogException(Exception)ī:b_4_0(IUpdateable, Exception) UnityEngine.Logger:LogException(Exception, Object) UnityTools.LogFormatter:LogException(Exception, Object) Must be non-negative and less than the size of the collection.Īt (System.ExceptionArgument argument, System.ExceptionResource resource) in :0Īt () in :0Īt .InitialPresetSetup () in :0Īt .InitLoadedOptions () in :0Īt UnityEngine.GUISkin+SkinChangedDelegate.Invoke () in :0Īt +d_41.MoveNext () in :0Īt +Updateable.Call () in :0Īt ( updateableNow, +Updateable updateable) in :0Īt (+UpdatePhase phase) in :0Īt +d_5.MoveNext () in :0Īt ( enumerator, System.IntPtr returnValueAddress) in :0 :InitLoadedOptions()ĪrgumentOutOfRangeException: Index was out of range. 2708 (19.986): Quality Settings: UsedPresetIndex - 10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/ Line: 39) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityTools.LogFormatter:LogFormat(LogType, Object, String, Object)ī:CallUpdateable(TimeUnit, Updateable)ī:Update(UpdatePhase) Not sure if this is helpful, but in the unity log, there is an error near the end of the file after launching the game: 2708 (19.986): Accessing Options.jopt in mode Read: completed successfully!
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